Tag Archives: Video games

The Future Of Formula 1 Esports

Formula 1 esports series
Source: GT Planet.net

Originally designed as a way for publishers to market their games, esports (electronic sports) tournaments and leagues have seen interest grow from other fields as well. Formula 1 is one of the latest corporations to enter the esports field. Here’s a little information about this industry that is experiencing rapid growth and spread, so much so that even online casino players are finding they can bet on esports now!

Esports Global Growth And Economy

2018 was a landmark year for esports, seeing it gain traction in the mainstream and an influx of star investors such as Michael Jordan and Mark Cuban. Experts expect the growth to continue and are predicting that the global market will exceed $1.6 billion by 2021. One reason for so much growth? Non-gaming companies are getting into the field, accelerating the merging of various established industries. Esports are no longer just the domain of technology and gaming-related companies. Automotive companies, telecom, fast food restaurants, male grooming, and apparel are all brands entering or set to enter the field.

Activision Blizzard, the company behind the famously popular “Overwatch” game, set up the global Overwatch League with a city-based system. In doing so, they acted like traditional sports leagues, looking for ad sales and partnerships that brought in a lot of revenue to the game. The owner of the New England Patriots, Robert Kraft, even paid $20 million last year to own the Boston Overwatch League team! Other companies such as Riot (“League of Legends”) have since followed this business model.

It’s not hard to see why esports is such a rapidly-growing industry. It provides millennials with an opportunity to capitalize on two of their favorite pastimes: playing videos games and watching streaming videos. And with the arrival of virtual reality and such immersive technology as VR Goggles adding another dimension to gameplay, the esports industry does not look to be going away any time soon.

F1 New Balance Esports Series 2018

gamers at tournament
Source: LA Times

Watched by 4.4 million people across the world, the F1 New Balance Esports Series 2018 showed that a new generation of fans are developing interest in Formula 1. And most of these viewers are younger than the traditional F1 audience as 70% of those who watched the final were under 34. The competition was created in 2017 as a way to bring together the most talented motorsport gamers. In 2018, gamers had a once-in-a-lifetime opportunity to integrate a F1 team and race with the backing of prestigious motor racing names. Four online qualifying rounds involved around 66,000 players competing on F1 2017, the official game of the FIA Formula One World Championship. In the end, F1 teams chose 16 drivers from nine countries at the inaugural Pro Draft to move forward to the Pro Series Championship.

The finale of the F1 New Balance Esports Series, the Pro Series, had 26 drivers playing the F1 2018 official video game to compete for a $200,000 prize. Players raced each other while sitting in custom-built F1 Esports Racing Stations, giving them the impression that they were driving in real F1 cockpits. For the second year in a row, the Driver’s Championship winner was Brendon Leigh, a 19-year-old from Great Britain. Leigh played with the Mercedes AMG Petronas team which won the first ever Teams’ Championship thanks to Leigh’s win and his team mate Daniel Bereznay coming in second place.

Formula 1’s Interest In Gaming

Enzo Bonito F1 Esports Series
Source: GT Planet.net

Formula 1 went from being simply interested in licensing an official gaming product to viewing gaming as a way to attract a younger generation of fans – and potential racers – namely through esports. Some of the players are of the generation with lower attention spans, meaning that watching a full F1 race is tedious, but the fast-pace of the virtual world is a perfect fit. Virtual racing allows for more of the exciting events, such as crashes and overtaking.

Since Liberty Media took over ownership of the Formula 1 Group in 2017, the youth market has gone from being ignored because of their lack of funds to being targeted. Many kids are discovering sports first through gaming nowadays versus watching matches in person or on TV. Esports are therefore a way to provide a connection between millennials and sports that had been seeing a declining interest. That interest may even translate into a real-life career in racing. Lando Norris, a big name in gaming, is making his debut for McLaren this year. Could he be joined next by Enzo Bonito? Bonito played on the McLaren Shadow team at the F1 Esports Pro Series 2018. And on January 19th he was behind the wheel of a real car, competing in the 2019 Race of Champions at the Foro Sol Stadium in Mexico – where he beat two motorsport champions, 2016-17 Formula E champion Lucas di Grassi and three-time Indy 500 winner Ryan Hunter-Reay. The line between virtual and real-life racing is becoming less defined…

90s Gadgets, Games and Shows We Miss

Nintendo GameBoy nostalgia
Source: Pixabay

If you’re old enough to remember what things were like in the 90s, you’ll attest to the fact that things in general back then were totally radical. The toys were awesome, the TV shows were cool, and don’t even get us started on how way out the gadgets we could get our hands on were.

Time has marched on, and things are considerably less rad these days, but 90s kids will still have the privilege of looking back, and enjoying a bit of post 90’s nostalgia. Let’s take a look at just some of the cool things we miss…


The popularity of the NES and SNES console systems has endured astonishingly, with an abundance of YouTube channels dedicated to the hundreds of games. But once again, it just isn’t like it used to be. It’s sad to think that in another generation or two, the NES will be nothing more than a museum piece. Don’t fret too much though; retro games have made something of a comeback, and there are several new or reworked versions of old favourites available. Plus, if you claim a casino bonus and hit the jackpot you could land up with enough money to buy a retro NES and a stack of games, just for kicks!

Pokémon Cards

There was an era in the 90s where Pokémon dominated just about everything. It’s still popular today, make no mistake, but back then it seemed like you couldn’t walk 5 steps without something Pokémon related hitting in you in the face. The TV show was on daily, snack packets had those little cardboard Tazos in them, and everyone you knew coveted their own collection of cards. And there was always that one kid that seemed to have better cards than you.

Johnny Bravo

Johnny Bravo is perhaps the quintessential 90s cartoon. It’s loud, silly and outrageous, and features a guy with hair that defies gravity. Sure, it’s about a dude who is an insane narcissist and also somehow supposed to be lovable, but damn – if he wasn’t also hysterical. Let’s all just admit it, we miss the days when Johnny Bravo was one of the most popular shows on TV.


God bless VCRs, and the giant chunks of plastic you needed to make them work, VHS tapes. The picture quality was awful, the things took an age to rewind, and the remote controls were so bulky you could brain a man with them. How awesome they were.

VCR a 90s gem
Source: Pixabay

56k Internet

Remember wanting to download a single 40-megabyte file, and the process lasting until the sun came up, and the birds were tweeting outside? Yes, it was outrageously inconvenient, but boy was it like Christmas every time the file finished, without failing somewhere along the line and needing to be restarted. It taught us appreciation, patience, and humility.

The Discman

Although it first came out in the 1980’s, it was only by the 90s that the Discman made it big. It was portable, played a CD, and was about as cutting edge and radical as could be asked for. Also, if you moved it even a little while playing, the song skipped, stuttered, and the CD was scratched beyond repair. Did we mention – radical!


Unbelievably, doing things that could potentially result in broken wrists, scarred knees, and missing teeth was the norm back in the 90s. Today, parents would shriek blue murder at the sight of such injury hazards, but the 90s knew that rollerblades were the mark of true fun. The kind that could put you in hospital, or give your hours and hours of fun!


Finally, the slang. Radical, fresh, word, cool, way out, all that, and righteous. Yes, there’s more, but we just don’t have enough space. Fly, yo, bust a move, boom-shaka-lak. It’s hard to imagine how we said these phrases with a straight face, isn’t it?

Video Game Addiction An Official Medical Condition

Video game addiction now recognised by WHO
Source: Pexels

It was recently announced that The World Health Organization would be classifying video game addiction as a treatable medical condition, and that they had added it to it their ‘disease bible’. This has raised eyebrows in some cases and has become something of a debatable topic, but the crux of the matter is, video game addiction seems to be a growing problem, and steps need to be taken to address it.

Whereas many accept that gambling addiction is an issue, and those that offer casino games should do so in a way that promotes both how fun this type of entertainment can be and the responsible behaviour players should implement, the spotlight is now on video games and the harm that they can cause people of all ages.

The Kendal Parmar Campaign

The core of the move to officially list video game addiction as a disorder lies with a woman named Kendal Parmar. Parmar passionately campaigned for her son to get treatment, after she explained the severity of his addiction to the game Fortnite. According to Parmar her son, aged 15, was so addicted to the game that he did not attend school for a full year.

She stated that her son was even admitted to hospital for 8 weeks after his ability to function was all but entirely impaired. Upon leaving hospital, vitamin D tablets were prescribed in order to help the boy reverse severe lack of sunlight symptoms.

Parmar Succeeds

After determined campaigning efforts, Parmar finally managed to get her son clinically diagnosed with addiction. The World Health Organisation then made the move to officially list video game addiction as a mental disorder. The result is that now, treatment for video game addiction will be incorporated into healthcare systems.

Parmar is relieved, saying that her son had been all but lost to her. She hopes that her son’s “all consuming addiction” will soon be brought under control and that others will benefit from the ruling.

The dangers of being hooked on gaming
Source: Pixabay

Fortnite – Ticket To Addiction?

The game in question that Parmar’s son was addicted to is Fortnite. Fortnite is relatively new, rising to mass popularity in mid-2017. Today, the game boasts around 40 million players, making it the biggest video game in the world.

The style and nature of Fortnite is not new to video game design at all. Its core gameplay is a simple take on Battle Royale. This involves 100 players dropping onto a virtual island, quickly gathering weapons, and eliminating one another until ultimately a single winning player, or player team, is declared. One of the key reasons for Fortnite’s mass success is that it is free, with the only options to spend real money based around digital cosmetic items.

In winning, players are rewarded points, which may also be spent on cosmetic items. No real money of any kind is traded for victories.

Should Gaming Addiction Be Taken Seriously?

Debates are raging all over the Internet as to whether video game addiction really should be treated as a mental disorder. Many are stating that it is more a case of discipline and poor parenting as opposed to real, classifiable addiction. Others counter with the statement that addiction exists in all shapes and forms.

Matt Hancock, the British Culture Secretary, went on record to say that addictive video games can be very harmful to children. This was backed up by reports that many medical experts fear the effects of violent, addictive video games on developing minds. By recently released statistics, around 4% of children are at risk of video game addiction.

Regardless of on going debate, video game addiction is now official, and parents can seek treatment for their children on the NHS in the United Kingdom. This will save roughly £350 per session, which is the average cost of private therapy. Across the rest of the world it will be interesting to see what sort of treatment programs arise, although there are already private rehabilitation centres that say they have treated patients for video game addiction, and now that the disorder has been formally recognised, these numbers may well sky rocket.